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Latest revision as of 19:49, 13 October 2017

This feature is available in UEStudio only.

UEStudio supports several different project templates based upon different compilers. Short summaries for the default templates (for each compiler, where supported) are included below.

Windows App
A Windows application is an executable application (.EXE) using calls to the Win32 API rather than to MFC classes. UEStudio will create workspace and project files for your program that you can then customize with your own code.

Console App
Console applications are developed with console API functions, which provide character-mode support in console windows. UEStudio will create workspace and project files for your program that you can then customize with your own elements.

Dialog App
Dialog applications are based on a dialog window. These are the same as in Visual Studio wizards.

Dynamic Link Library
A dynamic link library is a binary file (using calls to the Win32 API rather than to MFC classes), that acts as a shared library of functions that can be used simultaneously by multiple applications. UEStudio will create workspace and project files for your program that you can then customize with your own code.

Static Library
A static library is a file containing objects and their functions and data that is linked into your program when the executable file is built. You can link a static library to an MFC-based program or to a non-MFC program for Windows written in C or C++, that makes calls to the Win32 API rather than to MFC classes.

Utility Project (Empty/User-Define Project)
When you create an empty project (or user-defined template), no files are added to the project. The empty project does not generate any predetermined output files, such as a .LIB, .DLL or .EXE. An empty project can be used as a container for files you can build without a link step. You can use an empty project as a master project for your subprojects, and an empty project can export a makefile.

The dialog also includes the following buttons for modifying, deleting, and creating user-defined templates:

Delete
This deletes a custom user-defined template (the built-in templates described above cannot be deleted).

Copy
This creates a copy of a custom user-defined template.

Rename
Renames selected custom user-defined template.

Edit
Opens user-defined template file for editing in UEStudio.

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