Note: these settings are only available in UEStudio
The IDE » Debugger » WinDbg branch of Settings allows you to configure WinDbg.exe settings for C/C++ project debugging.
In order to use WinDbg as an integrated debugger in UEStudio, you'll first need to download the relevant WDK or SDK from Microsoft. You'll also need to download Windows symbol packages from Microsoft. For further information please see the Microsoft article "Getting Started with Windows Debugging".
WinDbg provides source-level debugging through a graphical user interface and a text-based interface. WinDbg uses the Microsoft Visual Studio debug symbol formats for source-level debugging. It can access any public function's names and variables exposed by modules that were compiled with Codeview (.pdb) symbol files.
WinDbg can view source code, set breakpoints, view variables (including C++ objects), stack traces, and memory. It includes a command window to issue a wide variety of commands not available through the dropdown menus. For kernel-mode debugging, WinDbg typically requires two computers (the host machine and the target machine). It also allows you to remotely debug user-mode code.
If this option is selected, WinDbg will be used as the default debugger.
This option may be selected to debug failing programs that are already in production.