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		<title>Settings:IDE:Debugger:WinDbg - Revision history</title>
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		<updated>2026-06-04T10:48:46Z</updated>
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	<entry>
		<id>https://wiki.ultraedit.com/index.php?title=Settings:IDE:Debugger:WinDbg&amp;diff=1009&amp;oldid=prev</id>
		<title>Idmadmin: Created page with &quot;﻿Category:Settings:IDE:Debugger&lt;span class=&quot;idm-uestudio-only&quot;&gt;&#039;&#039;Note: these settings are only available in [https://www.ultraedit.com/products/uestudio/ UEStudio]&#039;&#039;&lt;/sp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultraedit.com/index.php?title=Settings:IDE:Debugger:WinDbg&amp;diff=1009&amp;oldid=prev"/>
				<updated>2018-01-31T16:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;﻿&lt;a href=&quot;/Category:Settings:IDE:Debugger&quot; title=&quot;Category:Settings:IDE:Debugger&quot;&gt;Category:Settings:IDE:Debugger&lt;/a&gt;&amp;lt;span class=&amp;quot;idm-uestudio-only&amp;quot;&amp;gt;&amp;#039;&amp;#039;Note: these settings are only available in [https://www.ultraedit.com/products/uestudio/ UEStudio]&amp;#039;&amp;#039;&amp;lt;/sp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;﻿[[Category:Settings:IDE:Debugger]]&amp;lt;span class=&amp;quot;idm-uestudio-only&amp;quot;&amp;gt;&amp;#039;&amp;#039;Note: these settings are only available in [https://www.ultraedit.com/products/uestudio/ UEStudio]&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;IDE &amp;amp;raquo; Debugger &amp;amp;raquo; WinDbg&amp;#039;&amp;#039;&amp;#039; branch of [[:Category:Settings|Settings]] allows you to configure WinDbg.exe settings for C/C++ project debugging.&lt;br /&gt;
&lt;br /&gt;
In order to use WinDbg as an integrated debugger in UEStudio, you&amp;#039;ll first need to [http://msdn.microsoft.com/en-us/windows/hardware/gg463009.aspx download the relevant WDK or SDK from Microsoft].  You&amp;#039;ll also need to [http://msdn.microsoft.com/en-us/windows/hardware/gg463028 download Windows symbol packages from Microsoft].  For further information please see the Microsoft article [https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/getting-started-with-windows-debugging &amp;quot;Getting Started with Windows Debugging&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;setting&amp;quot;&amp;gt;WinDbg&amp;lt;/h2&amp;gt;&lt;br /&gt;
WinDbg provides source-level debugging through a graphical user interface and a text-based interface.  WinDbg uses the Microsoft Visual Studio debug symbol formats for source-level debugging. It can access any public function&amp;#039;s names and variables exposed by modules that were compiled with Codeview (.pdb) symbol files.&lt;br /&gt;
 &lt;br /&gt;
WinDbg can view source code, set breakpoints, view variables (including C++ objects), stack traces, and memory. It includes a command window to issue a wide variety of commands not available through the dropdown menus. For kernel-mode debugging, WinDbg typically requires two computers (the host machine and the target machine). It also allows you to remotely debug user-mode code.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h2 class=&amp;quot;setting&amp;quot;&amp;gt;Use WinDbg as default debugger&amp;lt;/h2&amp;gt;&lt;br /&gt;
If this option is selected, WinDbg will be used as the default debugger.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;h2 class=&amp;quot;setting&amp;quot;&amp;gt;Enable postmortem debugging&amp;lt;/h2&amp;gt;&lt;br /&gt;
This option may be selected to debug failing programs that are already in production.&lt;/div&gt;</summary>
		<author><name>Idmadmin</name></author>	</entry>

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